

DAYLIGHT SOFTWARE REVIEW WINDOWS
Survivors are able to hop over windows infinitely, kiting killers with no recourse (such as the hillbilly and wraith, both of whom have no effective counterplay to window hopping). Currently, survivors are able to "cheese" the killer by using window ledges or pallets that they can jump over indefinitely, while killers traverse much slower.

Disconnecting is completely safe because you do not lose any rank rating AT ALL for disconnecting. Currently the game is plagued by disconnects and ragequitters who will pull the plug because disconnecting does NOT cause you to lose ranks, only your accumulated points. *Various problems with the ranked system. *There are a million, million clipping issues, places to get hung up on or stuck on terrain, animation errors, hit box errors, and issues such as "If someone disconnects while the killer is carrying them, the killer's game will freeze." You can also become stuck in the geometry with no way out. The game stores everything locally, and as a result it is possible for players to compromise the game using tricks or malicious tools or editing software that grants them anything from experience points (called blood points in-game) to invincibility, invisibility, super speed, infinite limited-use items, and worse. *Problems with hacking and exploiting are abundant. *If survivors are knocked down near other things that require the interaction key to be pressed (default Spacebar), such as being knocked down next to a window that you can vault over, the survivor can become uninteractable, preventing the killer from picking them up to go sacrifice them, or friends from being able to help them back up. This also allows the killer to DC and take the game, and everyone's points, with them. *Latency issues causing warping/teleporting survivors - this appears to be because the killer is the host in all situations, regardless of who has the best internet connection.
DAYLIGHT SOFTWARE REVIEW PATCH
There has been a patch to address nonfunctioning perks, but it has not fixed all of them. However, if you go anywhere deeper into this game, more than just a game or two with friends, you will run into countless bugs including, but not limited to: *Perks that do not work. Some of the mechanics presented are unique, and on the surface, they work. The overall theme of the game, that of an asymmetrical multiplayer horror title, is interesting. If that were not enough, this game is a buggy, unplayable mess. The only attraction this game has is to frighten Youtubers and have a laughing good time with a small group of friends, and then discard it immediately. There will be no engagement, no variation and no fun.
DAYLIGHT SOFTWARE REVIEW HOW TO
Once survivors learn "the tactics," the juke spots, how to exploit animations, how to exploit mechanics, and most importantly, that nothing but the sweet points matter, there will be no game. When something doesn't go their way, killers and survivors alike quit to avoid losing precious, precious rank. Survivors are encouraged to do blatantly stupid things such as encourage killers to chase them, not as distractions serving to buy their friends more time but simply to farm the points. When you enable players to begin playing "for points," all elements of immersion are tossed out the window. This is an asymmetrical multiplayer horror title. This, in most situations, would not be all that bad, if we were talking about a sports game or a MOBA. People will play it not for the experience, but to be the best, to be number one at all costs. The moment you introduce a progression system and a ranking system, it becomes all about the grind. If this game has set out to be an immersive, terrifying horror experience, it has failed.

If this game has set out to be an immersive, terrifying horror experience, So far, this game is utterly unplayable at a satisfying level. So far, this game is utterly unplayable at a satisfying level.
